Key Terms

demoscene
computer art movement that produces audio-visual demos that run in real-time with the aim of showing off programming, artistic, and musical skills. The form was used originally to demonstrate the capability of computer hardware, typically by computer gamers
EULA
end-user license agreement
gamification
the use of game mechanics such as leaderboards and rewards in non-game contexts (gamifying)
glitch
a mistake, error, bug or malfunction typically associated with computer games – the term is also used to describe a form of computer game art (‘glitch art’)
indie
shortened term for independent, typically used in referring to SME and micro games development organisations
let’s play
a format of machinima that comprises recorded, unedited gameplay
machinima
pronounced ‘muh-shin-eh-ma’, the word is a concatenation of machine-animation-cinema and is used to describe original content produced using 3D video games as the source material
machinimating
making machinima
machinimator
machinima creator, artist or filmmaker
mod
modification
mooc
massive open online course
speed runs
unedited gameplay
TOS
terms of service
transliteracy
ability to understand and communicate across all communications platforms, including sign language, speaking, reading, writing, mass media, digital communication, social networking (Wikipedia)
UGC
user-generated content
UKie
UK Interactive Entertainment (www.UKie.info) – a trade association for video games publishers and developers


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