Community values of machinima
  • BBC BREAKFAST NEWS (2014), Stampy Cat from Minecraft talks about his YouTube videos. TV. BBC1. 7th March, 0855 hrs
  • BBC NEWS (2014), Could Minecraft make Stampy millions? [Online] Available from [Accessed 14/04/14]
  • BENNUN, P. (2011), In Depth: “The SuperMes” Emergent Story Telling. Somethin’ Else. [Online] Available from [Accessed 12/03/14]
  • BRADFORD, D. & HULL, J. (2011), 'Another Blinding Documentary on Channel 4?', Journal of Visual Culture 10(1), 125-133
  • FAWKES, P. (2010), Chinese Satirical Machinima Movie More Popular Than Avatar. PSFK. [Online] 10th Feb. Available from:!beQrni [Accessed 25/02/14]
  • FOSK, K. (2011), 'Machinima is Growing Up', Journal of Visual Culture 10(1), 25--30.
  • FULL SAIL UNIVERSITY (2014), Student’s Machinima Art Featured on Blizzard Entertainment’s Website. Blog [Online] Available from: [Accessed 21/06/14]
  • HANCOCK, H. (2011), 'Machinima: Limited, Ghettoized, and Spectacularly Promising', Journal of Visual Culture 10(1), 31-37
  • HARVEY, C. (2012), Mamachinima. Blog [Online] Available from: [Accessed 05/03/14]
  • ITO, M. (2011), 'Machinima in a Fanvid Ecology', Journal of Visual Culture 10(1), 51-54
  • NIDEFFER, R. F. (2011), 'Eight Questions (and Answers) about Machinima', Journal of Visual Culture 10(1), 66-73
  • NITCHE, M. (2011), 'A Look Back at Machinima's Potential', Journal of Visual Culture 10(1), 13-18
  • PANGANIBAN, R. (2008), Machinima that Matter: A list of machinima films with a Social / Political Message. Weblog [Online] 1st Oct. Available from: [Accessed 28/02/14]
  • STERN, E. (2011), 'Massively Multiplayer Machinima Mikusuto', Journal of Visual Culture 10(1), 42-50

Commercial values of machinima
  • BRICK, M. (2014), Is Google Making the Digital Divide Worse? Newsweek [Online] 20th Feb. Available from: [Accessed 27/02/14]
  • BURNS, M. (2014), Inworld Special: The Future Of Second Life [online video] Available from: [Accessed 03/07/14]
  • CORNBLATT, M. (2011), 'Censorship as Criticism: Performance Art and Fair Use in Virtual Territory', Journal of Visual Culture 10(1), 74-79
  • DELLARIO, F. R. (2011), 'The Future of Machinima as a Professional Animation Resource and its Growth as Real-Time Animation in Virtual Worlds', Journal of Visual Culture 10(1), 89-92
  • DEPT. CULTURE, MEDIA & SPORT (2014), 'UK Creative Industries powerhouse continues to grow' In: Making it easier for the media and creative industries to grow, while protecting the interests of citizens, Media and communications and UK economy. [Online] Available from: [Accessed 29/07/14]
  • DICKENS, A. (2014), WB leads $18m Machinima funding. C21 Media. [Online] Available from: [Accessed 12/03/14]
  • FALKENSTIEN, J. (2011), 'Machinima as a Viable Commercial Medium', Journal of Visual Culture 10(1), 86-88
  • GUTELLE, S. (2014), Machinima Becomes Second YouTube Channel To Reach Five Billion Views. Tubefitler. [Online] 2nd Jul. Available from: [Accessed 02/07/14]
  • HELGASON, D. (2014), How Unity has democratised game making. [Online] Available from: [Accessed 25/06/14].
  • JONES, R. (2011), 'Does Machinima Really Democratize?', Journal of Visual Culture 10(1), 59-65
  • KRAUS, K. (2011), ''A Counter-Friction to the Machine': What Game Scholars, Librarians, and Archivists Can Learn from Machinima Makers about User Activism', Journal of Visual Culture 10(1), 100-112
  • LINDEN LABS (2014), Second Life - How to Use Oculus Rift with Second Life [online video] Available from: [Accessed 17/07/14]
  • MACHINIMA.COM (2014), Privacy Policy. [Online] Available from: [Accessed 12/03/14]
  • RAWLINSON, K. (2014), Twitch: Has Google valued watching others play games at $1bn? BBC News [Online] 19th May. Available from
  • STUART, K. (2014), Video games, art and noise: stereotypes dominate the Today programme. Guardian, 12th May. Available from:

Aesthetic values of machinima
  • HARWOOD, T. (2011), 'Towards a Manifesto for Machinima', Journal of Visual Culture 10(1), 6-12
  • HARWOOD, T. (2007) Technology Hot picks: Machinima. [Online] Available from: [Accessed 10/03/14]
  • HORWATT, E. (2008) New Media Resistance: Machinima and the Avant-Garde. Cineaction. [Online] Available from: [Accessed 27/02/14]
  • JOSHUA DILTZ, J. (2011), 'journal of visual culture: Digital Voices', Journal of Visual Culture 10(1), 55-58
  • PRICE, P. (2007), Technology - Machinima waits to go mainstream. [Online] Available from: [Accessed 10/03/14]
  • WARCRAFTMOVIES (2012) Warcraft Movies Machinima [Online] Available from: [Accessed 05/03/14]
  • WOW INSIDER (2014), World of Warcraft Moviewatch. Blog. [Online] Available from: [Accessed 16/07/14]

Machinima as spectacle
  • DIAZ, J. (2014), Some really crazy people made the entire Star Wars movie in Minecraft. SPLOID. [Online] 16th Jul. Available from: [Accessed 16/97/14]
  • WAGNER, JAMES AU (2008), Making "Molotov": How The Man Behind The HBO/Cinemax Special Created His Avatar-Based Documentary, And Why. New World Notes. Weblog [Online] 15th May. Available from: [Accessed 27/02/14]
  • URRIAH, N. (2014) Making Videos in Second Life. Nalates' Things & Stuff Second Life and Virtual Worlds Blog. [Online] 18th Feb. Available from:

Machinima as performance
  • ADMIRAL202 (2014), Machinima vs iClone? [online video] Available from: [Accessed 17/03/14]
  • CLARKE, A. (2014), The Common People : Adam Clarke - Minecraft - Learning - Art. Blog [Online] Available from: [Accessed 19/04/14]
  • DECUIR, G. (2014) Machinima Stars Tribute 1 [online video] Available from: [Accessed 08/04/14]
  • GAYETON, D. (2011), 'Molotov Alva's Further Adventures: A Conversation Which Could've Happened (But Never Did)', Journal of Visual Culture 10(1), 93-99
  • HACKLEMAN, C. (2011), 'Where Were You the Day Onyxia Died?', Journal of Visual Culture 10(1), 38-41
  • JAYDEE (2008), From Yesterday - 30 Seconds to Mars - Sims 2 Version [online video] Available from: [Accessed 02/04/14]
  • UNITED RANGER FILMS (1996), Diary of a Camper [online video] Available from: [Accessed 11/03/14]

Pedagogy of machinima
  • AVATAR PROJECT (2011), AVATAR “Added Value of teAching in a virTuAl woRld” Homepage. [Online] Available from: [Accessed 25/03/14]
  • CAMELOT PROJECT (2013), CreAting Machinima Empowers Live Online Language Teaching and Learning. Homepage [Online] Available from: [Accessed 14/05/14]
  • MACHINEVO (2014), Create educational videos in a virtual world. [Online] Available from: [Accessed 24/03/14]
  • MIDDLETON, A .J. & MATHER, R. (2008), Machinima interventions: innovative approaches to immersive virtual world curriculum integration. ALT-J, Research in Learning Technology Vol. 16, No. 3. Available from: [Accessed 23/04/14]
  • NITSCHE, M. (2009), Experiments in the Use of Game Technology for Pre-Visualization. LDG Journal, Simon Fraser University. Vol 3, No 5. Feature Issue: Futureplay 2009. Available from: [Accessed 15/04/14]
  • THOMPSON, S. (2011), Machinima for Public Engagement. [Online] Available from: [Accessed 23/04/14]
  • WIDDERSHINS, S. (2013), Designing Worlds’ visit to the virtual City of Birmingham Library is now on the web! Designing Worlds Blog. [Online] 18th Oct. Available from:

Machinima taxonomy

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