Distribution Matrix - Machinima's Reach

Reviewing the modes of production and genres of machinima leads us to thinking about how we classify it by distribution method (and in turn this will enable Mike and I to move to the next phase of the study which is to interview folks directly involved in creating ‘value’ from machinima). Machinima now encompasses such a diverse body of work, over so many distribution networks, well beyond YouTube, that we have identified quadrants in a matrix structure based on the extent of interaction in the production process and the commercialization of the content arising from it. These quadrants are :– We have defined each quadrant in more detail - click on the headings above (or links on the diagram) to reveal.   Once again, your thoughts and comments are very welcome.

Machinima Distribution Matrix

  • Cornblatt, M., 2011, Censorship as Criticism: Performance Art and Fair Use in Virtual Territory, Journal of Visual Culture, 10: 74-79, doi:10.1177/1470412910391565
  • Nitsche, M., 2009, Video Game Spaces. Image, Play, and Structure in 3D Worlds, Cambridge, MA: MIT Press.
  • Please add your thoughts and views below :-